Various Assets I created for "Halo Infinite" Forerunner architecture and these are just some of the over 70 assets I made for Halo Infinite's Forge.
This work was for Forge prototyping in the older Forerunner art style and involved taking Halo 5 assets and prototyping with them for early Forge development. Due in large part to the evolution of the Forerunner Art Style, none of these pieces are in Forge today ( as of a recent update only one of these is now currently in Halo Infinite's Forge, I will say in the description which one it is ).
I molded these using Maya and textured these using materials and trim sheets made by James Ritossa. Also with the help of Ben Mauro concept art and supervision from Senior Environment Artist Jihoon Kim.
I really enjoyed working on these and with the other people on the Forge team.Im a huge fan of the Forerunner art style and with the studio really going for that the over all aesthetic of the legacy Halo art style. I feel we were able to bring the old art style into modern games.
Forerunner: Props- Earth Bore Animation