I wanted to make something fun and test out making a door that opens to the players presence. I was playing Sea of Stars and in the ClockWork Castle and saw this door and was like, I wanna make that into 3D.
I made the models in Maya, normal maps in Substance Painter.
Took a good amount of time to get the cel-shading/toon effect with the line work to function properly in Unreal too. this was an over all blast working on.
Unreal Video clip of the animation of the door opening.